So I went ahead and did the controls for the other leg and foot.…I also created a layer called Controls that I'm just placing all of my NURBS…curves and so that way if I need to, I can just toggle those on and off.…So let's move onto the controls for the spine.…Now, we think about the way the spine wants to move, the character would like…to be able to bend, so let's say he is bending over to get something, but also to twist.…So a good way to set up controls for the spine are to use a couple of…different constraints.…
So let's just get some curves in here to start with.…I'm going to go to import the torso controls.…Let's go ahead and switch off my Geometry layer here.…Let's look from a Side view.…So basically, I just have these four NURBS rectangles and I'll just snap them…right to each spine joint and then rotate it, so that each rectangle lines up…with the rib joint of the corresponding spine joint.…
So let's switch back to Perspective.…To set up these controls, we'll use two different constraints:…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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