From the course: Vehicle Rigging in Maya

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Scaling a model uniformly

Scaling a model uniformly - Maya Tutorial

From the course: Vehicle Rigging in Maya

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Scaling a model uniformly

Now that I've gotten the car unparented and all unique and in the scene and ready for scale, I'm ready to make a box and scale it. Now, you may look at me and go "Wait a sec, what does he mean make a box and scale it?" Well, here's why. Everything in here is unique now. The wheels can be extracted, but they are unique objects from their hubs and lugs and so forth. The exhausts are unique. What we need to do to scale a car is to parent it to one master object, and then scale the master. Here's why, I'm going to measure out the car in this scene, and make sure we're working at the right size. There's a good chance when we get a car in, although the car looks correct, and everything is the right proportion It may not be the right size in real world units so it's important to verify that. So that when we animate the car at real speed on a real road, we're moving the correct distance overtime and our wheels are spinning correctly. To give us the correct motion blur. This car is 156 inches…

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