From the course: Vehicle Rigging in Maya

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Separating and naming wheels

Separating and naming wheels - Maya Tutorial

From the course: Vehicle Rigging in Maya

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Separating and naming wheels

With my car scaled to the right size I'm ready to get the pivots in place for the wheels. What I need for tires and wheels and hubs and so forth is to have them all be unique. I want the ability to take one wheel and spin it. And for the steering wheels in front roll on the road one rotation and turn steering another. I need to make these wheels unique objects instead of instances. We can tell that they're instanced because when I select one, over here in the Attribute editor, I have clean attributes, a transform node, surface or shape, a material and it looks like another material, maybe a tire. What this tells me, by doing that and selecting all of them because these are instanced objects. And the other way I can tell is to press F11 for face and pick what I think is one set of faces. What I see then is by selecting one set of faces here on the rear I get the same selection on the front, meaning these are instanced objects. I need to have them be uniquely named objects so I can…

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