From the course: Maya: Facial Rigging

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Setting up the skeleton

Setting up the skeleton - Maya Tutorial

From the course: Maya: Facial Rigging

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Setting up the skeleton

- [Instructor] Now let's go ahead and start drawing some joints. We going to start with the main joints for the head and that will be the neck and the skull. Now these will be symmetrical we will draw them down the center and this character is centered along the X-axis. So the easiest way to do it is to draw in the side view and that way anything we draw will be centered properly. And we can also kind of see how this aligns anatomically so I'm going to go ahead into my rigging menu set and let's go ahead and do create joints. So I want the base of my neck to be basically down here, now if you already have a body for your character, you may have to align it to whatever joints you have so it's basically going to be at the top of the spine, but here I have a little bit more freedom. Now remember the neck and the spine go along the backside of the body so the front of this neck hair is going to contain the throat. So we do want…

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