From the course: Maya 2018: Bifröst Fluids
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Shading a foam surface with Density - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Shading a foam surface with Density
- [Instructor] In the previous movie, we saw how to adust the Arnold attributes of the foam shape node in order to render as a surface. And we disabled opaque, and we're ready now to apply an AI standard surface material. With the foam shape node selected, right-click in the view port and choose Assign New Material. In the Assign New Material dialogue, go to Arnold, Shader, and click aiStandardSurface. In the attribute editor, rename it. Call it foam_aiStSurf. Let's do an interactive rendering with Arnold. Go to the menus and choose Arnold, Render. Here's the first test render of the default AI Standard Surface material. Let's go ahead and make a snapshot of that. And press stop in the Arnold Render view, and start changing up these attributes. Set all of the colors to white. The base color is already white. Specular color also already white. Scrolling down, we have Transmission. And it has a weight of zero. Let's turn that up, we'll call it a weight of 0.1, and make sure that its…
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