From the course: Maya: Shader Networks

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Shape-based mapping with Ai Curvature

Shape-based mapping with Ai Curvature

From the course: Maya: Shader Networks

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Shape-based mapping with Ai Curvature

- Another super useful tool in creating shader networks is a curvature map. Where you can extract the concavity or convexity of a surface and use that in a shading network and we'll do that once again through Arnold. I'll give focus to the prospective view by clicking in it and launch the Arnold render view. From the mainline menu, choose Arnold render. I got a material already assigned to this object and it's here in the hypershade graph, test curvature STSF. The Arnold ambient occlusion node is a material that can also be used as a map. The Arnold curvature node is only a map. We want to apply it to some attribute on a material shader such as this standard surface. In the hypershade menu, choose create, Arnold texture, AI curvature and then connect its out color to the base color of the standard surface. Over in the Arnold render view, we see that the curved parts of the model are rendering in white. Let's open up the…

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