From the course: Maya: Facial Rigging
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Skinning the head
- [Instructor] With our joints in place, we can now add our skin modifier to bind the geometry to the joints. Now before I do this, I just want to hide some of the geometry that we're not going to be using, I am only going to be working with just the head, so we're not going to worry about the hair or the eyebrows or anything like that at the moment. So let's go into Outliner, and then under your GEOMETRY group, you should see a group called Parts which is everything else. So let's just select that group and hit Control + H to hide. Now that those are hidden, we can skin this head to our geometry. So I'm going to turn on X-Ray Joints, and that'll allow me to see the joints, and I'm going to select the root of all these joints and they should all highlight, and then select the geometry, and then from our Rigging menu, we're going to do Skin, Bind Skin, I'm using the default, so let's just bind it. So now that we have…
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