From the course: Advanced Mechanics in CG Animation

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Solution: Polish the fight

Solution: Polish the fight

From the course: Advanced Mechanics in CG Animation

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Solution: Polish the fight

- [Narrator] Cleaning up a fight scene like this is actually going to take a lot of patience. The first thing you want to do is to simplify what you're looking at. I'm going to do that by hiding a lot of controls. Depending on what software you're using you can either use a display layer, or inside of Blender you can just hide the armature layers. So I'm actually going to turn off quite a bit including the legs, but I'll leave her torso. And for our blue character I'll leave the neck, but I'll turn off pretty much everything else. Alright. Now let's focus on this punch. If you look at how I'm actually animating the punch I kind of fudged it. The initial punch starts here and just slides diagonally across. And by the time she reacts it's actually kind of slow. Now if you look at the original punch, the punch actually comes underneath his arm and then slides across and quickly smacks him on the head and comes back to his chest. His head also almost immediately reacts, let's look at it…

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