From the course: Maya: Advanced Texturing
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Texture scale
- [Instructor] Now that we know what we were gonna texture, and we have a tile-able texture to help us get these bricks on to these walls, let's finally start texturing in Photoshop. Here, I have the Wall UV snap dot TIFF file open. This was the snapshot that we created in MAYA at the beginning of this part of the course. And this is just the UVs of our walls and ceiling. And we're gonna use this as a guide to know where the bricks should go and also what size. Each one of these squares that we're looking at, I know, is 10 feet tall because I created them and know the scale of the room that they went with. Let's go grab our brick texture that we have and actually start applying that. I have that open, here in another tab. And this is where we had left off of creating our tile textures. I'm going to actually just select all of this by hitting Control A, to get our marching ant, and I'm just gonna hit Control C to copy it and go back to our wall snapshot and just paste that in. And it's…
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Contents
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Review reference materials8m 16s
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Remove shadows from the base texture5m 24s
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Tile texture9m
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Texture scale7m 30s
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Brick: Bump map10m 58s
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Brick: Add final touches8m
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Brick: Begin coloring the wall12m 5s
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Brick: Create spec roughness map8m 2s
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Wood floor: Paint textures11m 38s
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Wood floor: Create a normal map8m 2s
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Wood floor: Specular highlights10m 38s
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