From the course: Maya: Advanced Materials
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Tinting transparency with Transmission Depth - Maya Tutorial
From the course: Maya: Advanced Materials
Tinting transparency with Transmission Depth
- For colored transparent surfaces such as tinted glass, use the transmission color and depth attributes of the standard surface. In this version of the scene I've got the transmission weight up to its maximum of one, and the color set to white. I've got a rendering here, I'll store that as a snapshot. In the standard surface attributes let's change the transmission color. Click on that color swatch and set it to a fully-saturated blue and Arnold Render View is running. We're in interactive production rendering mode. We can see that we've got a very highly-saturated blue color. This is a very simple effect in which the color reaches its full intensity at the surface of the object. The color is applied at the polygon surface and the shader has no interaction with the volume contained by the polygon mesh. When that's finished rendering I'll create another snapshot. For a more realistic effect, the depth…
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Contents
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Translucency with subsurface scattering6m 34s
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Light emission from a surface4m 45s
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Controlling transparency with Transmission4m 16s
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Tinting transparency with Transmission Depth3m 41s
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Translucency with Transmission Scatter3m 45s
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Assigning materials to polygon faces5m 3s
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Rendering thin-walled geometry1m 47s
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Cutout mapping with opacity2m 21s
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