From the course: Maya: Advanced Materials

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Translucency with subsurface scattering

Translucency with subsurface scattering - Maya Tutorial

From the course: Maya: Advanced Materials

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Translucency with subsurface scattering

- [Instructor] Subsurface scattering is the phenomenon of light bouncing around and exiting a translucent material. I've got my figure of a dancer selected. I'm viewing its standard surface attributes in the Attribute Editor. And Arnold RenderView is running in interactive production mode. I'm going to make a snapshot of this version of the material with no subsurface scattering. And a base weight of one. To make the subsurface scattering effect more clear I'm going to temporarily reduce the specular weight down to zero. And when that finishes rendering I'll make another snapshot. What we see here is just the base layer with no specular and no subsurface. I'll close the Specular section just to make some space. And then open up the Subsurface section. Increase the weight up to it's maximum of one. And we start to see a ghostly figure here. The object has turned white because the subsurface color has completely taken over…

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