Okay, so we spent a little time looking at how to do UV mapping for some of the body parts.…Let's switch now to the face and the head.…This can be a little bit daunting since the geometry is a lot more complicated…in the face and the head.…Really though an easy technique is to just kind of split it up into a couple of…different UV maps and then merge those together.…So I am going to start off with this UV map for the face and the head with a…combination of three planar projections.…So I will do one from the back for the back of the head.…I will do one from the side for these faces on the side, and then I will do one…from the front for the front of the face.…
So let's start off from the back.…I am just going to right-click and switch to Face component mode.…I am just going to go ahead and select these faces on the back.…So now that I have got all these selected, let's go ahead and apply a Planar…Mapping to the back of the head.…So I will select Create UVs > Planar Mapping with options.…I will fit the projection to the Bounding Box and I want to project from the…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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