So I spent some more time finishing out the UV map for the rest of my…character's geometry, and I've tried my best to minimize distortion in the…checkerboard pattern that I'm using in my material.…There is a couple of places where I deliberately placed scenes or distortions…where it'd be least visible.…So one example that is here behind the leg you can see, the pattern gets a…little bit distorted. Some of that is unavoidable.…The trick is to just place it in a part of the character where it's least visible.…And you can see in the UV Texture Editor window that I've separated out each UV…shell into parts kind of based on the body structure.…
So I have the face, the front of the torso, the back of the torso, and so on.…And this'll give me a logical reference as I go into Photoshop to create the…character's texture.…So I'll know that I'll be able to paint on the front of the torso, the face, and so on.…I've also made sure that all the UVs are facing forward and I can see this…visually since I've got my shaded UV display turned on and all the shells are shaded blue.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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