From the course: Maya: Facial Rigging
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Upper face deformations - Maya Tutorial
From the course: Maya: Facial Rigging
Upper face deformations
- I've gone ahead and finished the weighting for the jaw. And as you can see, it's in pretty good shape. So let's go ahead and delete that animation and move on to these joints on the upper part of the face. So I'm going to turn on x-ray joints, select joint jaw one, and then right click and delete those keys. Now I'm just going to work on the left side of the face and mirror it over to the right. So for each of these, we want to create a little animation. Now, I'm planning to animate these using translation rather than rotation. Now, the animation I create, it will be translation. So let's go ahead and select the cheek, set a key for that, and then I'm going to go, say, maybe to frame 30 or 40 here, and let's just go ahead and move that up and make sure we have a key set for that. I'm going to go ahead and then move that down a little bit and set a key for that. So basically, the motion that we're going to be working with is…
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