From the course: Maya: Facial Rigging

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Upper face joints

Upper face joints - Maya Tutorial

From the course: Maya: Facial Rigging

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Upper face joints

- [Narrator] For this character, we're going to use joints for the upper portion of the character's face. So I need to add in joints to control the brows and the cheek. So, this is actually fairly straightforward process, all we have to do is add in the joints and then connect them into the main skeleton. So, I'm going to do this in a front view. So, I'm going to actually select my character here, frame it in the front view. So, I'm going to do this in a shaded mode, but I have X-ray joints turned on so that I can see what I'm drawing. So all we have to do is literally just create a couple of joints, make sure they're positioned and then hook them in. So let's go ahead and hit Create joints. We can also do that from skeleton create joints. And I'm basically going to split the difference between this row object that we have and the top of the eye on the face. So, somewhere around here for the first one. Now I don't…

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