From the course: Maya: Shader Networks

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Using a 3D Paint file in a shader network

Using a 3D Paint file in a shader network

From the course: Maya: Shader Networks

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Using a 3D Paint file in a shader network

- [Instructor] If you've been following the workflow of the 3D paint tool over the last few movies, then in your project folder, in the source images, 3D paint textures folder, you'll see multiple sub folders. Each one of them is named according to the seam file that is associated with the enclosed textures. So for example I've got one here, o three o two 3D paint prep. And it's got an i-f-f file in there, it's the floor shape incandescence. Then the next version of the scene has got another copy of that file, which may or may not be the same. Then the next version, got another copy of that file. So again every time you save your scene in Maya, if there are any 3D paint textures associated with that scene, they will be duplicated into a sub folder within source images 3D paint textures. And as you progress through your projects saving more versions of your scene, this is going to fill up very, very quickly. So to save disc…

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