From the course: Maya: Facial Rigging

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Using joints for eyes

Using joints for eyes - Maya Tutorial

From the course: Maya: Facial Rigging

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Using joints for eyes

- [Instructor] We now have the hair, eyebrows, and teeth attached, and all that's left to do are the eyes. Now, I'm going to need to create joints for the eyes. I find it's best to use joints when animating the eyes. So we need to create a set of joints for each eye and center those perfectly to each eye and then skin them. So the first thing I'm actually going to do is let's copy into our Outliner, and let's hide everything but the eyes. So I'm going to go into my GEOMETRY group here. Let's select Head_NEUTRAL. Hit Control + H to hide it. Open up that Parts group and select everything but the eyes and hit Control + H again to hide those. So I need to create some joints that are connected to these eyes. So let's start off by drawing those, and I'm going to draw them in the side view. So I'm going to turn on my grid. Now, you can see that this eye is basically aligned vertically and horizontally, so it's pretty much…

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