From the course: Maya: Advanced Texturing
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Wood floor: Create a normal map - Maya Tutorial
From the course: Maya: Advanced Texturing
Wood floor: Create a normal map
- [Instructor] So we finished up our color map and we have ourselves our Photoshop file here which is where we ended with just darkening our color and then applying it in Maya. So what we need to do now is to be able to create our bump map, but we're actually going to use what's called a normal map instead. Photoshop can actually generate normal maps now from a color map. It's not always 100% correct, but it does actually a very good job just right out of the gate with the simple filter. So here in Photoshop, what we're gonna do is duplicate our wood color, so I'm gonna right click on it and Duplicate Layer. And we're gonna call this the WoodNormal. And I'm gonna change that from Screen over to Normal. There we go, and with that WoodNormal selected, what we're gonna do is go to Filter, 3D, Generate Normal Map, and what this is gonna do, it's just going to take Photoshop into a 3D part of its programming and show you a representation of what this normal map is gonna do to a three…
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Contents
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Review reference materials8m 16s
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Remove shadows from the base texture5m 24s
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Tile texture9m
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Texture scale7m 30s
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Brick: Bump map10m 58s
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Brick: Add final touches8m
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Brick: Begin coloring the wall12m 5s
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Brick: Create spec roughness map8m 2s
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Wood floor: Paint textures11m 38s
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Wood floor: Create a normal map8m 2s
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Wood floor: Specular highlights10m 38s
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