From the course: Animating Cartoon Characters in Maya

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Working out the basic timing

Working out the basic timing - Maya Tutorial

From the course: Animating Cartoon Characters in Maya

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Working out the basic timing

- We're going to start off by blocking out the first shot in the scene. So shot one has the character walk in, take a small leap, and then he comes into a pose. Now all of this has to happen within a set number of frames. Typically, when you animate in production, you're going to get a shot, but you're also have a fixed number of frames in which to create that shot. And this is usually determined by the director. So in this case, we have 60 frames to work with. We're going to start on frame one, and end on frame 61. We're going to start on frame one, and end on frame 61. Now in that time, the character has to come into scene and hit the pose. So one of the first things I want to do is just get a sense for how far this character needs to move in order to hit his mark. So I'm just going to do a disposable animation. I'm going to start with this character in this position, and I'm just going to grab the main node of that character. And then I'm going to scrub forward to a few frames…

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