From the course: Maya: Bifrost Extension
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Working with scene transforms - Maya Tutorial
From the course: Maya: Bifrost Extension
Working with scene transforms
- [Instructor] In the previous movie, we saw how to expose various Bifrost graph parameters to the Maya scene graph, for example, to allow us to control things like the deformer frequency from the Maya attribute editor or channel box. Now, we need to look into connecting up the transforms of objects so that the position, rotation and scale of objects in the scene will affect our Bifrost graph. And we need to do that in this case so that the Simplex_Noise_Deformer compound will operate in the local space of the deformed object, and additionally, so that the deformation or displacement will be proportional to the object scale. So, you see that we've got several connections here including one called Object_Xform_Matrix. And xform is short for transform, and the transform matrix is the combined position, rotation and scale of an object. Remember that in Maya, transforms and shapes are dealt with separately. We brought…
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Contents
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Creating a basic graph8m 36s
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(Locked)
Installing a new compound in the user home directory3m 48s
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(Locked)
Constructing a graph from compounds and other nodes6m 12s
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(Locked)
Moving points in normal space3m 24s
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(Locked)
Exposing Bifrost parameters in Maya4m 48s
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(Locked)
Working with scene transforms6m 19s
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(Locked)
Creating and publishing a compound6m 31s
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