From the course: Learning to Texture for Games

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Working with values and colors for incandescence

Working with values and colors for incandescence

From the course: Learning to Texture for Games

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Working with values and colors for incandescence

In crafting textures for games in some genres we want incandescence maps and cutouts. Incandescence describes how a material looks like it's emitting light. It doesn't have to emit light necessarily unless we want to make that choice as part of light baking, but that's a different topic. What we would like though, is the ability for things to look like they are emitting light or glowing softly. For example, in my space textures, I might want in my wall texture a series of glowing strips on the wall or maybe in the door frame here, lights that gently illuminate each passageway. I will build these in Photoshop and bring them into a different channel here and see how they look. Here in Photoshop I'll go into my space_parts_color layer set and zoom in on this side of that door frame. I am going to make some new parts in here. First, I'll put in the color for that particular we will call it a light bar, maybe some strips that go along here that softly glow in the scene. I am going to use a…

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