From the course: Maya 2018: Bifröst Fluids

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Writing a user cache

Writing a user cache

- [Instructor] When we have the simulation the way we want it, we're ready to create a user cache, and that's what this chapter is all about: Caching and meshing. Before writing a user cache, definitely double-check the Bifrost options in the FX menu set. Go to the Bifrost Fluids menu. Near the bottom, open up the Bifrost Options. We just need to make sure that Background Processing is disabled and Scratch Caching is also disabled. Likewise, if you're opening a scene that already has a cache attached, then these features need to be off before you open that scene. All right, so that's the way we want it to be. Hit Apply and Close. To create a disk cache, select the liquid properties container or its transform node. I'll do that from the Outliner. In the Bifrost Fluids menu once again, go to Compute and Cache to Disk options. First and most importantly, at the top of the dialogue is the cache directory, and that's where the files are going to be saved. The first time we do this, we…

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