From the course: Animating Cartoon Characters in Maya

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The top pose of the jump

The top pose of the jump - Maya Tutorial

From the course: Animating Cartoon Characters in Maya

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The top pose of the jump

- So now we have the first two poses of the jump we have an anticipation and we have the push off into the jump so he can see that I've got him squash and down and dissipating and then pushing off into this jump back let's go ahead and take a look at the timing of this in a play blast so here we go and as you can see the tech office pretty good but the rest of the jump really is in fact I think the jump is a little flat so we may have to come up in that middle pose so let's go ahead and focus on this middle posso if I select this helps you see that the middle of this job is at frame 43 and obviously this pose is not the correct PO so let's go ahead and get him into this pose to get that pose at the very top of the jump so here we have him compressing and then push it off. He's going to behave a little bit like a bouncing ball so we're pushing up he's going to stretch up and then at the top of the jump at the apex he's going to be almost weightless because the force from going up is…

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