From the course: Photogrammetry for Product Design and AEC

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How to build textures in Metashape

How to build textures in Metashape

From the course: Photogrammetry for Product Design and AEC

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How to build textures in Metashape

- [Tutor] We'll cover how to build textures in Metashape. And essentially that's a process that entails encoding the color, lighting and shading information in the model into bitmap or pixel images. And this is something that we'll need to do if we ever want to export a version of the model into another program, for say rendering or animation purposes. So in Metashape, I've got the exercise file samplesetO2stilllifemesh.psxopen and you can find that in the exercise folder, Sample Set O2 Still Life. And here I've already imported a set of photogrammetry images. I've aligned them. I've used that alignment to generate a dense point cloud along with depth maps. I've used those depth maps to generate a 3D polygonal model here with the color information. I've also already made sure to take each of my images and do a quality estimation on them. And we can see that down in the photos pane. If I switch the view to details,…

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