From the course: Using iZotope Neoverb
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Diffusion, Angle, and Lowpass - Neoverb Tutorial
From the course: Using iZotope Neoverb
Diffusion, Angle, and Lowpass
- [Instructor] Let's now look at the remaining options for the Reflection's reverb engine colored blue here. We have a Diffusion option here. Now in use this relates to how smooth the reverberation sounds. The Diffusion options ranges between 0 and 100. When high diffusion numerical values are used, moving up to 100, the amount of generated reflections increases. As a result, the reflections become more tightly clustered together. Owing to this, the reverberation sounds smoother because the similar amount of reflections are tightly compressed in to the same time. The closer that the multiple echos are together the smoother it sounds. Conversely, with low diffusion values, there are fewer reflections. And they're spaced apart further to fit in to the same reverberation lamp. Moving across the next parameter is labeled Angle. And this has a range up to 100. Now when used the angle parameter adapts the character and…
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Contents
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iZotope Neoverb basics7m 15s
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Pre-Delay and Smoothing3m 25s
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Reverb Assistant5m 47s
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Creating and adapting presets7m 23s
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Pre EQ and Auto Cut6m 22s
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What is reverb?4m 59s
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Time and Size3m 25s
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Diffusion, Angle, and Lowpass2m
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Attack, Crossover, and Damping6m 55s
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Modulation4m 46s
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Reverb EQ and masking6m 54s
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