From the course: NUKE NUGGETS
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001 View wireframe over a clip - Nuke Tutorial
From the course: NUKE NUGGETS
001 View wireframe over a clip
- [Voiceover] Hi, this is Steve Wright, welcoming you to this week's Nuke Nugget: How to View a Wireframe Object Over Its 2D Clip. When you have a wireframe object that's supposed to match a clip, you need a way to see the two together to confirm lineup and tracking. This works for a solved camera with geometry built in the Model Builder node, for example, as well as CG renders. In both cases, you need the 2D clip, the matching geometry, and the 3D camera. The key is there are several steps, and you have to get each step correct, or it won't work. So I've actually printed them up here in this backdrop node, so we can step through them together, and you can always refer back to this. I'm using, as a simple example, a CG-render, which I completely rendered anew, just to make things easy. This is my clip right here. So, the first step is, we have to change to the 3D viewer. So, switch to 3D viewer. Next, we have to load all the 3D objects, our geometry, and our camera. There we are. Step…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
- 008_3Dflag_animation.zip
- 009_nodeindicators.zip
- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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001 View wireframe over a clip2m 31s
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002 Photorealistic light glows11m 36s
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003 Create a perfect orbiting camera move5m 56s
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051 Remove uneven lighting from a texture11m 51s
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004 Reformat node tips and tricks4m 3s
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005 Match two clips with a Grade node4m 24s
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006 How to do math in parameter fields4m 29s
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007 How to make trick gradients8m
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008 Animate a 3D Flag with DisplaceGeo7m 33s
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009 How to read the node indicators4m 48s
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066 Hierarchical roto7m 28s
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068 Curve editor12m 8s
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