From the course: NUKE NUGGETS

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003 Create a perfect orbiting camera move

003 Create a perfect orbiting camera move - Nuke Tutorial

From the course: NUKE NUGGETS

003 Create a perfect orbiting camera move

- [Voiceover] Hi! This is Steve Wright. Welcome you to this week's Nuke Nuggets. How to create a perfect orbiting camera move. Trying to key frame a camera to orbit around an object is both difficult and time consuming. Simply by attaching the camera to an axis node however, a perfect orbiting camera move can be produced very quickly. So let's start by adding our camera. And we'll just hook it up here, in the cam input of our Scanline Render node and of course it's buried right in the middle of our geometry. Next let's add the axis node. I'm going to deselect here so that when I add the axis node I can hook it up there to the camera. Okay, we're good to go. Now let's start by moving the camera out in z by a little bit. So let's start rolling out our camera and let's say we want to put it out to 12 units. Now, selecting the axis node, there's my axis node right there. And it's now a handle on the camera so if I move the axis node, the camera moves, right? Okay, so, let's start by…

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