From the course: NUKE NUGGETS
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012 Get more out of the Merge node - Nuke Tutorial
From the course: NUKE NUGGETS
012 Get more out of the Merge node
- [Voiceover] Hi, this is Steve Wright welcoming you to this week's Nuke Nugget, some tips on getting more out of a Merge node. The Merge node has a number of built-in features that compositers often overlook that could be useful when compositing a shot. In this video, we'll look at Merge node settings that will help with Troubleshooting, Alpha Channel management, Bounding Box behaviors, and using the difference operation for shot inspection. Let's start by looking at troubleshooting a node graph. Come over here and push in. Now you'd like to have your Merge nodes arranged such that if you disable them, you can see the difference on the background plate. Unfortunately, when I disable this Merge node, I don't see the background plate without my lovely sunset effect, I see the sunset effect by itself. I'd like to fix that. So the first step, is we need to swap these inputs, which is easy to do. With the Merge node selected, type Shift X, input swap, course that messes up the comp. Next,…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
- 008_3Dflag_animation.zip
- 009_nodeindicators.zip
- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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010 The unpremultiply operation explained8m 27s
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011 Unpremultiply workflow examples9m 52s
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012 Get more out of the Merge node5m 35s
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013 How to do relative addressing3m 58s
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014 How to create a bump map9m 35s
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015 How to do a glam pass7m 54s
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016 Edit your demo reel in NUKE8m 12s
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017 How to work with interlaced video9m 8s
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018 Work with 3:2 pulldown video5m 57s
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019 Protect your shots with a Soft Clip15m 27s
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020 How to clone and reveal with roto shapes10m 32s
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021 Create a true path of motion9m 59s
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022 Automate your flickering lights6m 13s
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