From the course: NUKE NUGGETS
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018 Work with 3:2 pulldown video - Nuke Tutorial
From the course: NUKE NUGGETS
018 Work with 3:2 pulldown video
- [Voiceover] Hi, this is Steve Wright welcoming you to this week's Nuke Nugget, Removing a Video 3:2 Pulldown. The frame rate for film is 24 frames per second, while the frame rate for video is 30, technically 29.97, but that's a detail. So there's a fundamental mismatch between the video and film frame rates. To solve this dilemma, four frames of film are stretched over five frames of video. You can see that up here in this graphic. Here's my four frames of film, A, B, C, and D. And they're going to be mapped into five frames of video. One, two, three, four, five. The way this is done is to use what's called the 3:2 pulldown technique. So frame A, the first frame of the film, is mapped to two fields of the first frame of video. Frame B of the film is stretched to three fields of video. So it takes up the first two fields of frame two and one field into frame three of the video. Then, frame C of the film is only two fields. One here at the end of frame three and over here at the…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
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- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
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- 048_conditionals.zip
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- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
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- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
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- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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010 The unpremultiply operation explained8m 27s
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011 Unpremultiply workflow examples9m 52s
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012 Get more out of the Merge node5m 35s
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013 How to do relative addressing3m 58s
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014 How to create a bump map9m 35s
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015 How to do a glam pass7m 54s
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016 Edit your demo reel in NUKE8m 12s
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017 How to work with interlaced video9m 8s
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018 Work with 3:2 pulldown video5m 57s
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019 Protect your shots with a Soft Clip15m 27s
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020 How to clone and reveal with roto shapes10m 32s
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021 Create a true path of motion9m 59s
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022 Automate your flickering lights6m 13s
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