From the course: NUKE NUGGETS

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022 Automate your flickering lights

022 Automate your flickering lights - Nuke Tutorial

From the course: NUKE NUGGETS

022 Automate your flickering lights

- [Voiceover] Hi, this is Steve Wright, welcoming you to this week's Nuke Nugget, adding a proceedurally animated interactive light treatment to an object. Adding interactive lighting effects are an essential part of compositing visual effects. However, if the light source is varying like a campfire for example, it becomes very difficult to match its variable brightness on other objects. Here we'll see how to capture the varying brightness data and use it to drive an animation that perfectly matches the interactive lighting, onto another object. Here, we'll stop this. So here's our setup. The image is coming in, here in the Read node. I've got a color correction to make my dark night time version. And a second color correction to represent the fire lit portion. And I want to do a rim light around the character using this. These two versions are composited together here, modified by this rotomask. Now you could set up this rim light in a number of ways. I've just chosen this way…

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