From the course: NUKE NUGGETS
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022 Automate your flickering lights - Nuke Tutorial
From the course: NUKE NUGGETS
022 Automate your flickering lights
- [Voiceover] Hi, this is Steve Wright, welcoming you to this week's Nuke Nugget, adding a proceedurally animated interactive light treatment to an object. Adding interactive lighting effects are an essential part of compositing visual effects. However, if the light source is varying like a campfire for example, it becomes very difficult to match its variable brightness on other objects. Here we'll see how to capture the varying brightness data and use it to drive an animation that perfectly matches the interactive lighting, onto another object. Here, we'll stop this. So here's our setup. The image is coming in, here in the Read node. I've got a color correction to make my dark night time version. And a second color correction to represent the fire lit portion. And I want to do a rim light around the character using this. These two versions are composited together here, modified by this rotomask. Now you could set up this rim light in a number of ways. I've just chosen this way…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
- 008_3Dflag_animation.zip
- 009_nodeindicators.zip
- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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010 The unpremultiply operation explained8m 27s
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011 Unpremultiply workflow examples9m 52s
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012 Get more out of the Merge node5m 35s
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013 How to do relative addressing3m 58s
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014 How to create a bump map9m 35s
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015 How to do a glam pass7m 54s
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016 Edit your demo reel in NUKE8m 12s
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017 How to work with interlaced video9m 8s
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018 Work with 3:2 pulldown video5m 57s
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019 Protect your shots with a Soft Clip15m 27s
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020 How to clone and reveal with roto shapes10m 32s
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021 Create a true path of motion9m 59s
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022 Automate your flickering lights6m 13s
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