From the course: NUKE NUGGETS
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048 How to use conditionals for more control - Nuke Tutorial
From the course: NUKE NUGGETS
048 How to use conditionals for more control
- [Steve] Hi, this is Steve Wright, welcoming you to this week's Nuke Nugget: how to add and if-then-else conditional test to your math expressions. In Episode 31, we learned about adding math expressions to control node parameters, but, sometimes, you need to say something like, on frame 10, switch to another clip. For this, you need an if-then-else conditional statement. So let's cruise over here and pop in on this backdrop node. In the world of programming, a conditional test is to see if a particular condition is true. For example, is the frame number greater than 10, or is the translate x value less than 100? The frame number and translate x values are the conditions of the test. If the test is true, then the true action is taken. If the test is false, then the false action is taken. So here, we have a conditional test, followed by a question mark. That's the if part of our conditional. Following that is the action to be taken if it's true, that's the then part. And then…
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- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
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- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
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- 086_dilate_erode.zip
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- 083_roto_ripple_edit.zip
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- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
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- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
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- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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048 How to use conditionals for more control9m 41s
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049 Reconnect all your media with one command4m 31s
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050 Mastering NUKE's viewer wipe controls6m 42s
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052 Work faster with NUKE's viewer11m 10s
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053 Projections3m 15s
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054 Side by side3m 54s
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055 Gain without grain5m 28s
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056 Time markers6m 41s
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057 Position pass tracking9m 40s
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058 Field mask11m 2s
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059 Image array9m 53s
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060 TimeEcho clean plate6m 47s
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