From the course: NUKE NUGGETS
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080 Transferring luminance between images - Nuke Tutorial
From the course: NUKE NUGGETS
080 Transferring luminance between images
- [Instructor] Hi! This is Steve Wright welcoming you to this week's Nuke Nugget! It often happens that we need to borrow the lighting and shading of one image and apply it to another image. Here we'll look at a work flow that does that while giving you great control over the final look. So we're going to start with this clip here, and we want to take the sweater and replace it with various images, but we want to maintain all the shading and lighting and wrinkles that we see in the sweater. So here's the setup. We start by taking the background plate through a saturation mode. We want to take the saturation down to zero like this, so we have a luminance version of the image. Now, very important point! Nuke retains the luminance when you draw the saturation out; however, some software programs don't do that, so watch out! So from here we go to a Grade node and that will be used to restore the luminance, you'll see in a minute, it'll all get darker. Then coming over here, these are the…
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Contents
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073 Fog11m 5s
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074 Edge grading5m 45s
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075 Resize rotos3m 25s
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076 Edge extension5m 55s
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077 Color nodes10m 13s
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078 Wound reveal6m 28s
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079 Solutions for tracking out of frame6m 5s
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080 Transferring luminance between images4m 56s
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081 Tracking long pans with the Planar Tracker7m 27s
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082 Preventing distortion of a spherical texture map7m 9s
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083 How to ripple edit a roto3m 9s
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084 Using the Emboss nodes5m 32s
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