From the course: NUKE NUGGETS
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093 The secret life of Transform nodes - Nuke Tutorial
From the course: NUKE NUGGETS
093 The secret life of Transform nodes
- [Steve] Hi, this is Steve Wright welcoming you to this week's Nuke Nugget. Here we'll look at four obscure transform nodes, what they're used for, and what makes them unique. We start with the mirror node. Now, you probably know the mirror node. It will flip you vertically, and it will flop you horizontally. But the key is that the mirror node is not filtering the pixels, it just picks them up and remaps them to a new location and drops them down unfiltered. Now here's a transform node. We can actually duplicate the mirror effect if we'll take the scale operation and unfold it, and I give it a width scale of minus one, precisely minus one, then the mirror and the transform will look identical, we'll scooch in here, toggle, toggle, toggle, toggle, and there's no filtering as long as that scale is exactly minus one. Okay, let's come over here and take a look at the position node. We'll hook up to the position node here and clear the property bin and open up Mr. Position. Again, the…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
- 008_3Dflag_animation.zip
- 009_nodeindicators.zip
- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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085 Rendering camera projections as UV maps4m 56s
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086 Working with the Dilate and Erode nodes8m 34s
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087 Grade node clamp settings for RGB images8m 35s
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088 Grade node clamp settings for mattes3m 13s
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089 Best techniques for the Grain node6m 15s
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090 FillMat, MergeMat, and BlendMat Demystified7m 57s
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091 Ignore masks for the Planar Tracker4m 3s
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092 How to paint on perspective surfaces7m 26s
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093 The secret life of Transform nodes6m 16s
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094 Dialing in your animation with a speed knob4m 45s
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095 Control math functions with curves5m 40s
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096 How to change output frame numbers2m 16s
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