From the course: Nuke New Features Consolidated
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Alembic geometry: Exporting Alembic geometry - Nuke Tutorial
From the course: Nuke New Features Consolidated
Alembic geometry: Exporting Alembic geometry
- You can also write Alembic files with Nuke. Either the entire scene or selected elements. However, if you want to export lights you'll have to use FBX file formate, since Alembic does not support lights yet. Here's the node graph used to create the original Alembic scene. We have these two cameras, we have three axis, here's our par ticals, there's the point cloud, and we have our sun, earth, and moon geometries or meshes in Alembic speak. Now let's say I'd like to write out the entire scene. So we'll select the scene node because it's connect to everybody. We'll go the 3D popup, geometry, write geo. I get my write geo node and my dialog box. So I'll browse to my destination and I'll name it, Alembic scene.abc and of course the abc extension is critical, cause that's what tells Nuke that this is going to be an Alembic scene. So we'll open that and by default the write geo node is going to render out all the elements: axis, camera's, point clouds, geometries. To render it to disk…
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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