From the course: Nuke New Features Consolidated
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Alembic geometry: Importing Alembic geometry - Nuke Tutorial
From the course: Nuke New Features Consolidated
Alembic geometry: Importing Alembic geometry
- [Instructor] Alembic geometry is a major new development in CG that allows scene content to be shared between different apps very efficiently. If you're not familiar with alembic, then I recommend you read the article that I published about it before proceeding with this video. Now here several ways to import alembic geometry into Nuke, but let's start with the Read node because that allows you to bring everything in. Cursor in the Node Graph, we'll type R to punch up a Read node. And I'll select the alembic_scene.abc. ABC is the extension for alembic geometry. By the way, all these files are in the tutorial assets for this video. So we'll select that, click Open, and it opens up the Scene Graph. Now everything in here was created in Nuke. In the Points folder, there are particles and a point cloud. Under Meshes, which is alembic speak for geometry, we have an earth, moon, and sun. On the axis, we have three axis nodes, and we have two cameras, scene cam and top cam. I'll fold these…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
ZDefocus: Setting the depth of field5m 27s
-
(Locked)
ZDefocus: Adding a bokeh6m 1s
-
(Locked)
ZDefocus: Changing the bokeh appearance2m 54s
-
(Locked)
ZDefocus: Adding filter inputs3m 45s
-
(Locked)
SplineWarp: Drawing and connecting splines6m 56s
-
(Locked)
SplineWarp: Creating a warp4m 23s
-
(Locked)
SplineWarp: Setting boundary splines3m 37s
-
(Locked)
SplineWarp: Creating a morph8m 3s
-
(Locked)
SplineWarp: Refining the morph animation4m 59s
-
(Locked)
Deep compositing: Introduction to deep compositing5m 51s
-
(Locked)
Deep compositing: Editing deep images6m 57s
-
(Locked)
Deep compositing: Deep compositing nodes7m 38s
-
(Locked)
How to generate motion vectors2m 26s
-
(Locked)
Editing clips together with the TimeClip node5m 25s
-
(Locked)
Alembic geometry: Importing Alembic geometry6m 1s
-
(Locked)
Alembic geometry: Selecting geometry with the Scenegraph4m 46s
-
(Locked)
Alembic geometry: Exporting Alembic geometry4m 17s
-
(Locked)
PointCloudGenerator: Creating dense point clouds4m 36s
-
(Locked)
PointCloudGenerator: Setting keyframes4m 50s
-
(Locked)
PointCloudGenerator: Post-filtering and grouping6m 34s
-
(Locked)
DepthGenerator: Creating depth passes4m 39s
-
(Locked)
DepthGenerator: Refining the depth data3m 52s
-
(Locked)
DepthToPoints: Creating a point cloud from a depth channel6m 15s
-
(Locked)
DepthToPosition: Creating a position pass from a depth channel5m 30s
-
(Locked)
Converting a point in screen space to a 3D point3m 15s
-
(Locked)
Displacement node: Basic workflow3m 28s
-
(Locked)
Displacement node: Adjusting tessellation5m 25s
-
(Locked)
Shifting the timing of an entire node tree2m 3s
-
(Locked)
Shadow casting: Basic setup5m 7s
-
(Locked)
Shadow casting: Semitransparent shadows2m 54s
-
(Locked)
Relighting a CGI render with the normal pass5m 18s
-
-
-
-