From the course: Nuke New Features Consolidated
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Deep compositing: Editing deep images - Nuke Tutorial
From the course: Nuke New Features Consolidated
Deep compositing: Editing deep images
- [Instructor] Nuke7 supports several of the typical image processing operations for deep images such as color correcting, transforming, cropping, and reformatting. But you can only use the deep node with the deep images, the ones we find here on our deep tab. All the images I'm using here, you'll find in the deep compositing folder of the exercise files. So let's start with a deep color correct. I'll push into here, and I'm going to put the ground plane up on the screen. And I'll open up the deep color correct node. Yeah let me hook my viewer up to that. Notice that it looks exactly like the flat color correct node. The only difference is we have this masking tab here. We'll come back to that in a minute. So I'm going to apply a color correction. I'll set the saturation to .5, and again... Let's make this really blue to match that night city. So now if we look at the call, we can see we have this very very blue floor. But what I want to do is control the depth of the color…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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