From the course: Nuke Essential Training
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Deform geometry - Nuke Tutorial
From the course: Nuke Essential Training
Deform geometry
- [Instructor] Nuke's trilinear node is what is referred to in other software as a deformation lattice. In Nuke, it's simply a wire-frame cube that surrounds the geometry and as the wire frame is deformed, so is the geometry inside. It's rather like the corner pin node for 2D images. Let's see how it works. So we'll push in here to my geometry, I will select 3D, modify, trilinear. So the first thing it does is oddly enough, squishes it into this little cube right here. So to fix that, all we have to do is come up to the property panel and click reset shape to input. And everything is back to normal. One wonders why they don't open with that but okay, that's the way it is. This row here are your key frame controls, we'll come back to them in a minute. These of course are the XYZ coordinates of each individual point. So if I grab this point here, you can watch the XYZ data changing as I move it around. You can also of course come in here and pick those and start moving them yourself. So…
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Contents
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Overview of 3D compositing3m 58s
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The 3D Viewer9m 36s
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Built-in geometric primitives6m 56s
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Lights5m 45s
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Cameras4m 32s
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Learn how to make a 3D scene8m 28s
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Transform geometry8m 37s
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The Phong shader6m 40s
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Material properties2m 24s
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Project textures: Part 15m 45s
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Project textures: Part 27m 59s
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Camera projection4m 28s
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Deform geometry6m 49s
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Render 3D scenes: Part 18m 44s
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Render 3D scenes: Part 28m 7s
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