From the course: Nuke Essential Training

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Deform geometry

Deform geometry

- [Instructor] Nuke's trilinear node is what is referred to in other software as a deformation lattice. In Nuke, it's simply a wire-frame cube that surrounds the geometry and as the wire frame is deformed, so is the geometry inside. It's rather like the corner pin node for 2D images. Let's see how it works. So we'll push in here to my geometry, I will select 3D, modify, trilinear. So the first thing it does is oddly enough, squishes it into this little cube right here. So to fix that, all we have to do is come up to the property panel and click reset shape to input. And everything is back to normal. One wonders why they don't open with that but okay, that's the way it is. This row here are your key frame controls, we'll come back to them in a minute. These of course are the XYZ coordinates of each individual point. So if I grab this point here, you can watch the XYZ data changing as I move it around. You can also of course come in here and pick those and start moving them yourself. So…

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