From the course: Nuke New Features Consolidated
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DepthGenerator: Creating depth passes - Nuke Tutorial
From the course: Nuke New Features Consolidated
DepthGenerator: Creating depth passes
- DepthGenerator has been improved to calculate cleaner, more accurate depth passes. The workflow's been changed so that you can first analyze the shot to calculate the optimum Frame Separation. There are also new output options to convert depth to position and normals passes for use with other Nuke nodes, as well as the ability to convert the depth pass to an extruded mesh. I'm using the DepthClip.mov file, which you'll find in the tutorial assets if you'd like to play along. In addition to the clip, we need a tracked camera, so lets go over to our 3D popup. We'll get a camera, and I happen to have tracked camera data for you. So just click on the Import Chan Files, browse to the DepthGenerator tutorial assets, and click on the TrackedCamera.chan file. So you'll open. And we now have a completely animated camera. We're done with the Camera Property panel so we'll close that. Next, we'll add our DepthGenerator node, so we'll select the Read node, come over to the 3D popup, and select…
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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