From the course: Nuke New Features Consolidated

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DepthGenerator: Creating depth passes

DepthGenerator: Creating depth passes - Nuke Tutorial

From the course: Nuke New Features Consolidated

DepthGenerator: Creating depth passes

- DepthGenerator has been improved to calculate cleaner, more accurate depth passes. The workflow's been changed so that you can first analyze the shot to calculate the optimum Frame Separation. There are also new output options to convert depth to position and normals passes for use with other Nuke nodes, as well as the ability to convert the depth pass to an extruded mesh. I'm using the DepthClip.mov file, which you'll find in the tutorial assets if you'd like to play along. In addition to the clip, we need a tracked camera, so lets go over to our 3D popup. We'll get a camera, and I happen to have tracked camera data for you. So just click on the Import Chan Files, browse to the DepthGenerator tutorial assets, and click on the TrackedCamera.chan file. So you'll open. And we now have a completely animated camera. We're done with the Camera Property panel so we'll close that. Next, we'll add our DepthGenerator node, so we'll select the Read node, come over to the 3D popup, and select…

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