From the course: Nuke New Features Consolidated
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Editing clips together with the TimeClip node - Nuke Tutorial
From the course: Nuke New Features Consolidated
Editing clips together with the TimeClip node
- [Instructor] The Time Node is new to Nuke 7 and collects a wide variety of timing controls into a single node. The key to the Time Clip node is that it shifts the timing of not just the source clip but all of the nodes in the stack above it and it appears in the dope sheet. Now, let me show you this. I'm going to select the Read node, go to the Time tab, and add a Time Clip directly to the Read node. Notice that it fills in the frame range of one to 100. However, if I select my stack and I add the same Time Clip node, it has not filled in the frame range because it doesn't read the clip. So you have to tell it what the last frame is and in this case 100. What I have here is a simple clip that has frame numbers in it to make it easy to see all this Time Clip stuff. First feature is fade in and fade out. So if I add a five to the head and 10 to the fade out at the tail, I'm going to get a five-frame fade in and a 10-frame fade out. Very nice. Let's undo those. If I want to read in…
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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