From the course: Nuke New Features Consolidated
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Editing geometry with the EditGeo node - Nuke Tutorial
From the course: Nuke New Features Consolidated
Editing geometry with the EditGeo node
- [Narrorator] The EditGeo node allows you to edit vertices and faces of your 3-D geometry. Not suitable for modeling a T-Rex, of course, but it can come in handy when you need to tweek the shape of a 3-D object. We'll start by selecting the sphere, and adding an EditGeo node from: 3-D, Modify, EditGeo. So, we'll start with a simple translation demonstration. I'm going to switch the viewer to ortho-x, a side view. Zoom in a little bit. I'll set the viewer selection controls to vertex. Now, if I select all of these vertices here, I did not disable the occlusion. So, if I switch back to a perspective view, I only got one quarter of the sphere. Let's try that again. Back to the side view. Deselect. Now, I'll disable occlusion testing, so that I can get both sides in one bite. Alright, back to perspective. Now, I have the entire half of the sphere selected. Okay, back to an ortho view. The EditGeo node adds these axis' here. So I can grab the z-axis, for example, and pull it out like…
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Contents
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The Pixel Analyzer5m 52s
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Adding text5m 47s
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Using the color picker2m 28s
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The new EXR 2 file features4m 6s
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About filters3m 24s
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The Maintain Luminance feature2m 24s
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Accessing the context-sensitive help2m 1s
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Using the ParticleCache node2m 39s
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How to do wireframe renders3m 14s
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MatchGrade node: Extracting grade information5m 5s
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MatchGrade node: Matching two clips4m 39s
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CameraTracker: Solving still photos5m 59s
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CameraTracker: Cleaning up the solve4m 28s
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Editing geometry with the EditGeo node5m 54s
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