From the course: Nuke Essential Training

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Lights

Lights

- [Instructor] Nuke has three types of lights, a point light, a spotlight, and direct or parallel light. The parallel and spot lights support shadow casting, but the point light does not. We're starting off the 3-D scene here with no lights at all. With no lights in the scene, you get a flat lighting model. In other words, the actual RGB value of all the texture maps is preserved in the render. So let's switch to 3-D. And then we'll pull back to take a look at our scene. Whenever we add a light, the lighting model switches to an 18 percent diffuse shading model. I'll show you that. Our lights are here in the 3D, lights, let's start with a point light. It lands at origin, throwing everything in the dark. So, I can, in the screen, pick it up in y. I'll move it back here. I want it to be sort of behind and above the camera. Maybe like so. Alright, now if I look through my camera, and lock the view finder, I can dial up the intensity. We can even adjust the color. And even dial in the…

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