From the course: Nuke Essential Training

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Material properties

Material properties - Nuke Tutorial

From the course: Nuke Essential Training

Material properties

- [Instructor] The ApplyMaterial node allows you to add the same material to all the pieces of geometry that share the same material property. While the Phong node was inserted above the geometry, the ApplyMaterial node is inserted below the geometry. Then a shader is connected to its input to provide all the material that's to be applied to the geometry. Now we saw our Phong shader in the previous video hooked up like this to separate inputs, but we can take the training wheels off. 'Cause in the real world, you would put all three inputs into the Read node like this. Of course that was a little confusing, so I set up the little dots for you to make it easier to follow the first time around. The first thing we need to do is to collect all of our geometry into one single, logical entity. Merge them into a group, if you will. And the way we do that, we come over to our 3D, modify, and select MergeGeo. The MergeGeo node allows you to merge all the geometry into one single group. And…

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