From the course: Nuke Essential Training
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Material properties - Nuke Tutorial
From the course: Nuke Essential Training
Material properties
- [Instructor] The ApplyMaterial node allows you to add the same material to all the pieces of geometry that share the same material property. While the Phong node was inserted above the geometry, the ApplyMaterial node is inserted below the geometry. Then a shader is connected to its input to provide all the material that's to be applied to the geometry. Now we saw our Phong shader in the previous video hooked up like this to separate inputs, but we can take the training wheels off. 'Cause in the real world, you would put all three inputs into the Read node like this. Of course that was a little confusing, so I set up the little dots for you to make it easier to follow the first time around. The first thing we need to do is to collect all of our geometry into one single, logical entity. Merge them into a group, if you will. And the way we do that, we come over to our 3D, modify, and select MergeGeo. The MergeGeo node allows you to merge all the geometry into one single group. And…
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Contents
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Overview of 3D compositing3m 58s
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The 3D Viewer9m 36s
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Built-in geometric primitives6m 56s
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Lights5m 45s
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Cameras4m 32s
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Learn how to make a 3D scene8m 28s
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Transform geometry8m 37s
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The Phong shader6m 40s
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Material properties2m 24s
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Project textures: Part 15m 45s
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Project textures: Part 27m 59s
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Camera projection4m 28s
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Deform geometry6m 49s
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Render 3D scenes: Part 18m 44s
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Render 3D scenes: Part 28m 7s
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