From the course: Nuke Essential Training (2014)

Nuke 10 Viewer update

- [Host] This course was prepared using Nuke 8, but you're most likely using Nuke 10, which has some noticeable differences in how the viewer is laid out. Since the viewer is used in virtually all videos, we thought it would be helpful to identify those differences to avoid any confusion during the course. Virtually all of the other videos in this course are unaffected by using Nuke 10. So let's start with the top row of the viewer in Nuke 8 up here. Course, Nuke 8 is what the videos are and you are hopefully using Nuke 10. So back to the Nuke 8. In the video, the viewer LUT popup is located here, but in Nuke 10, they moved it over to here. In Nuke 8, there's this row of icons here in the second row of the viewer. Those got moved up to the top row in Nuke 10. In Nuke 8, the down res popup is located here, but in Nuke 10, they moved it over here. They also changed the nomenclature. You see up here in Nuke 8, you see the 1x. Watch what happens when I change the viewer zoom, see you get x 1.2, 2.2, and like that you set that back to one. But down here, they read it as a percentage. There ya go. See that, okay? Huge difference. Now in Nuke 8, the viewer selection, whether doing 2D, 3D, or whatever, was located here in the top row. In Nuke 10, it got moved down here to the second row. Also in Nuke 10, there was a nifty new addition you'd like to know about. These little down arrows here, these are called overflow menus. Now, if we look at 'em right now, they'll say the menu is empty. So here's what that's for. If I shrink my display in Nuke 10, watch these two icons over here. As I shrink, they disappear. Blip, blip. And they move over here to the overflow menus. So it's a very nice feature that you'll enjoy if you're re-sizing your interface. Now, some of these controls in Nuke 8 were only used in the 3D viewer, so in Nuke 10, they got moved to only be seen in the 3D viewer. Let's do this. Switch to the 3D viewer in Nuke 10 and you will see these icons right here come from up here. The camera selection popup menu and the camera icon have been moved down here, and they reversed them left and right. Also, in Nuke 8, the selection mode was up here, even though you were only using it in 3D, to down here. So, in Nuke 10, you'll only see it when you're in the 3D viewer. Also, in Nuke 10, they added a nifty control right here that'll turn your 3D viewer grid on and off. In Nuke 8, you have to go to viewer setup and do a whole big menu thing. Now let's talk about the timeline and playhead down here. In Nuke 10, a big change was they reversed the order of them. So in Nuke 8, you got playhead on top, timeline below. But in Nuke 10, the timeline is on top and the playhead controls are down below. I'll switch my viewer back to 2D. Okay, the location of your current frame has been changed. In Nuke 8, the current frame is shown right here, but in Nuke 10, it's now put right down here between your playhead buttons. Also in Nuke 10, the first frame, last frame, and the current length of the shot has been moved. In Nuke 10, this is your first frame here, your last frame there, whereas in Nuke 8 that's located right here. The other thing is down here is the current length of the clip. Right now it says 100. But if I choose to a subset of the timeline, this is showing me that I now have 40 frames displayed in my timeline, so we'll reset that back to default. In Nuke 8, the frames per second controls were in the project settings down here. All you can do is type in your number. So what they've done in Nuke 10 is they have moved that over here as a popup so you get to choose whatever playhead speed you want. A nice little aesthetic difference, in Nuke 8, you would hit play here and then have to come over here for stop. So play, stop. But in Nuke 10, the play button becomes a stop button. Play, stop. Play, stop. I don't have to bounce my cursor back and forth. And the loop controls have been moved. In Nuke 8, the loop controls are here, and in Nuke 10 they've been moved down here. These viewer changes were made to make Nuke work better with Nuke Studio, and on the whole they also improve your Nuke compositing. Now on to the rest of the course.

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