From the course: Nuke New Features Consolidated

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Particles: Setting streak attributes

Particles: Setting streak attributes - Nuke Tutorial

From the course: Nuke New Features Consolidated

Particles: Setting streak attributes

- [Narrator] Lets do some color, the spawn particles are inheriting their color from the main particle. So, they're the same color, but for the tail I want it to be yellow here and grad off to red out there. So, again the particle curve node. So, let's select the green curve and we'll have the green disappear by the end of life there. And we'll go get the blue curve and have that disappear no blue please, by the end of life there. Now my particles have a gradient from yellow to red. Let's say I would also like them to fade out here at the tail. So we'll select the alpha channel. And grab it, and pull it down to zero density at the end of the tail. Don't forget, the particle curve node requires that you have the BlendMat node with the surface blend set to modulate otherwise the particle curve R, G, B and alpha don't work. The size will work and the mass will work. Let's close that. Alright, now we'd like to make our tail longer. So let's get the particle spawn nodes in to the property…

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