From the course: Nuke New Features Consolidated
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Particles: Setting streak attributes - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: Setting streak attributes
- [Narrator] Lets do some color, the spawn particles are inheriting their color from the main particle. So, they're the same color, but for the tail I want it to be yellow here and grad off to red out there. So, again the particle curve node. So, let's select the green curve and we'll have the green disappear by the end of life there. And we'll go get the blue curve and have that disappear no blue please, by the end of life there. Now my particles have a gradient from yellow to red. Let's say I would also like them to fade out here at the tail. So we'll select the alpha channel. And grab it, and pull it down to zero density at the end of the tail. Don't forget, the particle curve node requires that you have the BlendMat node with the surface blend set to modulate otherwise the particle curve R, G, B and alpha don't work. The size will work and the mass will work. Let's close that. Alright, now we'd like to make our tail longer. So let's get the particle spawn nodes in to the property…
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Contents
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Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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