From the course: Nuke New Features Consolidated
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Particles: Affecting the appearance of particles - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: Affecting the appearance of particles
- [Narrator] Particles can inherit their color from the texture map of the emitter geometry. However, to change the appearance of a particle stream over time, use the particle curve node. To see how its done, we'll need a new script. So, go to file, open, select our project media, Lesson 6 media, Script 5 appearance. Say Open. And, we'll get a little more screen space here. And take a look at, color from the particle curve node. To see the setup, we'll put the cursor in the viewer and type F, zoom out a little bit, and play. So our particle emitter is simply spewing a fountain of individual particles. Okay, so what we'll do is we'll attach to the particle input an image and now, we have a little fuzzy dot. Don't forget, the particles are going to get both their shape, and their color from this image. Okay, we'll pull that back. Next, I have an emitter for you. Hook the emitter input, to this card. This gives us small emitter that points it up into the sky at an angle, that we'll use…
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Contents
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(Locked)
Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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