From the course: Nuke New Features Consolidated

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Particles: Making particles bounce

Particles: Making particles bounce - Nuke Tutorial

From the course: Nuke New Features Consolidated

Particles: Making particles bounce

- [Instructor] The particle bounce node actually adds two new capabilities. First, to bounce particles off of any of the predefined geometries and second to shuffle particles into different channels. Look at the channels in a moment, but first the bounce. We'll need a script so let's go to File, Open, Project Media, lesson six media, Script four, Bounce and Open. And we'll click in the viewer and type F, take a look at what we got. Pull out a little bit. We have a very basic setup here with a particle emitter is emitting some particles, and then the particle wind is blowing them down by a Y of minus point three. This will give us a good shower of particles to do some bouncing. So we'll clear the property bin. Let's hook the viewer up to the particle bounce node and then double click to open Property Panel. This part up here has to do with all the bounce controls. Here is where we get to choose one of the three types of geometries. In the future you'll be able to bounce it off your own…

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