From the course: Nuke New Features Consolidated
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Particles: Making particles bounce - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: Making particles bounce
- [Instructor] The particle bounce node actually adds two new capabilities. First, to bounce particles off of any of the predefined geometries and second to shuffle particles into different channels. Look at the channels in a moment, but first the bounce. We'll need a script so let's go to File, Open, Project Media, lesson six media, Script four, Bounce and Open. And we'll click in the viewer and type F, take a look at what we got. Pull out a little bit. We have a very basic setup here with a particle emitter is emitting some particles, and then the particle wind is blowing them down by a Y of minus point three. This will give us a good shower of particles to do some bouncing. So we'll clear the property bin. Let's hook the viewer up to the particle bounce node and then double click to open Property Panel. This part up here has to do with all the bounce controls. Here is where we get to choose one of the three types of geometries. In the future you'll be able to bounce it off your own…
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Contents
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(Locked)
Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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