From the course: Nuke New Features Consolidated
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Particles: New ParticleBounce feature - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: New ParticleBounce feature
- [Instructor] Previous versions of Nuke's particle system could only bounce particles off of a few internal geometric primitives. Now with Nuke 9, the particle bounce node will bounce particles off of any piece of geometry. I have a little particle system animation started here. I'll go back to the first frame. And I have this mountain geometry that I'm bringing in with a read geo node. As you can see, the particles don't bounce off of it but we can fix that by adding a particle bounce node. So I'll select the particle gravity node, come over to the particle tab and add a particle bounce node. And the geometry input hooks up to the read geo node. Down here in the particle bounce property panels, the first thing is to set the object from one of the three geometric primitives to input. Next I'm going to set my bounce parameter to .6 and let's make the friction .4 just to make a nice animation and we'll play that and there you have it, particles bouncing off of an arbitrary piece of…
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Contents
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Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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