From the course: Nuke New Features Consolidated
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Particle system: Creating particles - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particle system: Creating particles
- [Instructor] The big story for particles in Nuke 7 is about the particle emitter node. It now has several cool new emitter options. Let's take a look. First up, the new bbox, or bounding box emitter. Previously, your emissions were limited to points, edges, and faces. Well, now we have the bbox option. Let's see how that works. Right now, I have points selected, so I'm getting particles emitted from just the points of this cube. If I set that to bbox, it now emits particles everywhere inside the bounding box of the cube. In other words, in its interior. This is very cool for things like rain or snow, where in the past, you had to emit from a surface, and do a lot of pre-roll in order to get the particles filling the frame before you could even start rendering your shot. We'll stop this. The bounding box it emits from has nothing to do with the shape of the geometry. So I'm going to go over here to this sphere, turn that on. I'm going to get rid of my cube there. We'll move out a…
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Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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