From the course: Nuke New Features Consolidated
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Particles: Emitter node - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: Emitter node
- [Narrator] : The particle emitter node is the starting point of any particle animation as it creates the particles, while the other nodes manipulate them. Each particle has a lifetime in that it's born, it lives for a time, then it dies. So let's go get a particle emitter from the particle popup. Particle emitter node. Hook it up to our viewer, which automatically switches to 3D because the particles are a 3D event. A little more screen space here. Type F to wake up the viewer, and we see this interesting pipe. You zoom out a little bit. If we just take the default emitter as it comes out of the box and play it, all we get is this long, standing pole. Not very interesting, not very much fun. We back out a little bit more. There you go. But, if we come down to the spread parameter here, instead of in something like point two five, now we can see what's going on. The particle emitter property panel has a long list of adjustments that controls the look and the rate and the speed and…
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Contents
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Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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