From the course: Nuke Essential Training
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The Phong shader - Nuke Tutorial
From the course: Nuke Essential Training
The Phong shader
- [Instructor] You can add materials and textures to your 3D geometry using Nuke's shaders to achieve photorealistic renders. The Phong shader is the Swiss army knife of the shaders as it incorporates three shaders in one. To ease into it, we'll look at the diffuse shader first, then step up to the Phong shader. You may recall that if you add a texture map to a geometry with a light, you get an 18% diffuse shader but there's no adjustment. So, if we want to dial in our diffuse, we're going to have to add a diffuse shader. We come over to the 3D Menu, Shader, come down to Diffuse and we'll bring it here. Now watch what happens when I hook the geometry directly to the diffuse node. We lose our texture map and what we're seeing is an 18% diffuse render of the raw geometry, sort of a white billiard ball. Down here is our diffuse shader value, .18%. I can dial it down and dial it up or turn that back to default. If I connect an image to the map input, this becomes a texture map with an 18%…
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Contents
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Overview of 3D compositing3m 58s
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The 3D Viewer9m 36s
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Built-in geometric primitives6m 56s
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Lights5m 45s
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Cameras4m 32s
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Learn how to make a 3D scene8m 28s
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Transform geometry8m 37s
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The Phong shader6m 40s
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Material properties2m 24s
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Project textures: Part 15m 45s
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Project textures: Part 27m 59s
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Camera projection4m 28s
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Deform geometry6m 49s
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Render 3D scenes: Part 18m 44s
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Render 3D scenes: Part 28m 7s
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